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Thursday, March 24, 2016

Spellfury Play Testing And A New Banner



“Greetings, meine Freunde. Today, I have two tidbits to bring to your attention. First, I wish to point out my temporary banner that I made while we wait for our illustrious artist to complete the final one. Being a tinkerer and not an artist, the banner is nothing special; just something I threw together in GIMP.

The other piece of information I wish to convey is an update on the barbarian's Path of the Spellfury that I created. Yesterday evening marked the second day play testing the class, and I feel that I should inform you of a change that I made, considering it was to the section I dropped previously as a teaser. The second bullet under the Arcane Rage ability stated:

You can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again. However, any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.

I changed the second and the third sentences to this: Once you do so, you may not do so again during the same rage. However, any time during the rage, the DM can have you roll on the Wild Magic Surge table immediately after you cast a spellfury spell of 1st level or higher.

I decided to make this change because, unlike the sorcerer’s Tides of Chaos, this ability is already limited by the barbarian’s rage, which is consequently limited to a particular number of times per long rest. Even though I do not believe that this change affects the ability overall, I feel the change makes it more clear that you can only do this during the Arcane Rage.

Please don’t hesitate to tell me your thoughts, and if you are not entirely clear on what I am discussing, see my post on March 16th, where I posted a teaser of Arcane Rage. While you’re there, don’t hesitate to vote on my poll. I am curious what content people are interested in, so I can direct my creative juices.“

~ Gerald der Zeichner, the Goblin Savant

Monday, March 21, 2016

Exciting News and a D&D Poll!


“I have some exciting news. I have found an artist to illustrate my content. The first piece of art you will see will be Yours Truly. That's right! The Goblin Savant will feature original art henceforth, from the creative mind of Ian Overman (artist, musician, carpenter, and blacksmith). Keep stopping by to see me working in my shop.

In the meantime, as an inventor, I have the ability to create many different things. So, I pose this question to you, my faithful readers:

Thursday, March 17, 2016

Happy St. Patrick's Day, Check Out My Inebriation Rules!



“Top of the day to you! It’s that time of the year again, when half the world gets drunk on behalf of the Irish. Okay, I exaggerate, but the numbers are staggering, nonetheless.

In light of this momentous occasion, I bring you beer!

http://egotvonline.com/wp-content/uploads/2012/03/green-beer.jpg
Oh, I suppose I should do something D&D related, so I also bring you Twizzlers!

 https://i.kinja-img.com/gawker-media/image/upload/pbpcgpqgcgyvca5uaepn.jpg
No, seriously, in honor of St. Patrick's day, I bring you inebriation (how your players reach these stages is completely up to you):

An inebriated creature has five stages of effect. Each stage of inebriation is cumulative.  
Stage 1 Tipsy
+2 confidence bonus to all Charisma checks. Feelings of euphoria.
Stage 2 Langered
Poisoned condition and stronger feelings of euphoria.
Stage 3 Two Sheets to the Wind
Half speed and DC5 balance checks every round. If the character fails the balance check, he/she gains the Prone condition.
Stage 4 On the Cuff and Under the Table
Gains Prone condition and must make a DC10 Con save or become unconscious.
Stage 5 Wrote Off
Gains Unconscious condition and must make a DC10 Con save or drop to 0 hp and start making death saves.

Well, that is all for today. Don't let your players get too drunk."

~ Gerald der Zeichner, the Goblin Savant

Wednesday, March 16, 2016

Introduction To Friends & A New Class Feature Teaser

“My lack of content continues as I search for an artist to assist in the visual cues of my creations. However, just because my content is somewhat lacking does not mean that I have nothing to say. Today, I will share some information about the content delivered by other inventors, and I will drop a tiny teaser for my first invention.

If you would, turn your eyes to the right side of my page and scroll about halfway down. There, you will find my links to other inventors. I have turned to these folk for inspiration in the past, and I have used some of their content in my own games.

Wait… before I get too involved in introducing these fine individuals, I should mention where I found them. If you are a Google+ user, the Dungeons & Dragons (D&D) - 5th Edition community offers a place to share and discuss D&D 5th edition content.

Alright, as I was saying. Each of these inventors manages his or her own blog, which is rich with information and new material for Dungeons and Dragons.
  • Starting with CrossPlanes, you need to check out Mark Craddock’s Clerical Work series. In it, you will find a plethora of additional options for clerics.
  • DMLeviathan has lists of house rules. For example, check out his rules on drowning
  • Raging Owlbear not only provides tons of information and links, but he is also very entertaining.
  • Starwalker Studios enthralled me with his podcasts and YouTube videos of live gaming.
  • Finally, Sterling Vermin Adventuring Co. has provided my players and me with many great options for play. The Pugilist, an entirely new class, has excited many of my players, who impatiently wait for the opportunity to play one.
So please take the time to check out each of these links.

For the past couple of years, I have served as the event coordinator and sometimes DM at the Wednesday night D&D Encounters hosted by our local game store, Jomio and Ruliette’s Cards and Comics. Currently, one of my DMs has us fighting the evils in the Princes of the Apocalypse campaign setting. The important thing here is that I am testing out my latest creation, a Barbarian Primal Path: The Path of the Spellfury. I will release this as soon as possible, but for those who would like a teaser:

Arcane Rage
At the 3rd level, you have learned to turn your furious physical rage into an arcane maelstrom. Using a bonus action and expending a use of your rage, you enter an arcane rage. While in an arcane rage, magic flows through you and chaotically surrounds you. You gain the following benefits in place of the benefits normally provided by rage:
  • While raging, your spellcasting can unleash surges of untamed magic. Immediately after you cast a Spellfury spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1 through 3, then roll on the Wild Magic Surge table to create a random magical effect.
  • You can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again. However, any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.
  • When you cast a spell that deals damage, you add your barbarian bonus damage to the spell’s damage.
  • You have advantage vs. magical attacks.
While in an arcane rage, you can cast spells, but you cannot cast spells that require concentration or maintain concentration during the arcane rage.
If you enter a rage while in an arcane rage, the arcane rage ends, and vice versa. Your arcane rage ends after one minute or if you are rendered unconscious. You can also end your arcane rage on your turn as a bonus action.

If you like that, just wait until I tighten up the bolts and post the whole thing.”

 ~ Gerald der Zeichner, the Goblin Savant

Tuesday, March 15, 2016

Introduction by Gerald der Zeichner, the Goblin Savant



“Day one! How exciting! As of yet, I have little content for you to peruse. Okay … no content at all, really. However, in light of this special occasion, I thought I should say something.

Let me start with a little explanation of why I am here, dribbling my thoughts onto the Interwebs:

First and foremost, I am an inventor. That's right – I dabble. I plan to make rules and content for you to use in your tabletop roleplaying game. I will model these after the world (or more accurately, the dimension) I come from. Like you, I hail from Earth ... but not the Earth you learned about in your history books. Our worlds parallel each other's in many ways; at least, until the Great War (better known to you as World War I). After that, yours gets all screwy. Well, I will not divulge too much. Producing a campaign setting based off of my world will serve as one of my larger goals. In it, you can read all about my world.

Secondly, I will share my next favorite thing to do, after inventing. I rather love playing Dungeons & Dragons. Which means the other part of this blog will discuss the ins and outs of the game (the rules, if you will); at least, my interpretation and opinions regarding them.

For now, welcome, and excuse the mess of development.”

~ Gerald der Zeichner, the Goblin Savant